horizon
Context-window budget manager for long-running Claude agents — drops or summarizes old turns to stay within budget, never crashing on overflow.
Founder-builder of Light & Wonder's AI Harness Studio. Claude Enterprise & GitHub Copilot expert. ~10 years full-stack engineering, 1.5+ years architecting production AI workflows with MCP integrations and agentic pipelines.
Production experience building Claude-powered AI workflows, prompt engineering at scale, and agentic pipeline architecture.
Implemented Figma (design-to-code) and Playwright (automated testing) MCP servers wired into Claude agentic pipelines.
React, Angular, Node.js, TypeScript. From AI-powered front-ends to high-performance backend systems and real-time streaming.
Azure, Dynamics 365, Power Platform expertise. Delivered solutions across Singapore, Southeast Asia, and UAE.
Shipped facial recognition modules, WebGL game overlays, and real-time AI-driven UI testing for live gaming platforms.
Architected QI Library & AI Harness Studio — organization-wide repositories standardizing AI-assisted development across teams.
Product-level impact and engineering leadership
Architected and shipped an organization-wide platform for managing Claude-powered feature experiments, A/B testing, and safe rollout of LLM capabilities across engineering teams.
Built a standardized repository of prompts, skills, commands, and instruction sets for AI-assisted development. Accelerated team productivity and reduced boilerplate across teams.
Integrated MCP servers directly into Claude agentic pipelines for automated design-to-code handoff and AI-driven UI testing without context switching.
Shipped computer vision integrated across front-end and API layers for production gaming platform. Real-time inference and optimization.
Built real-time WebGL-based overlay for live gaming platform (iView). Performance-optimized 60fps rendering with AI-driven interactions.
Built internal tooling to reduce boilerplate and accelerate engineering workflows. Semantic analyzers and automated scaffolding systems.
~10 years across AI, enterprise, and gaming technology
Comprehensive expertise across AI, full-stack, and enterprise systems
Independent work outside the day job — every repo below is self-directed and public on GitHub.
Context-window budget manager for long-running Claude agents — drops or summarizes old turns to stay within budget, never crashing on overflow.
Multi-agent orchestration control plane built around budget enforcement and failure isolation, not happy-path demos.
Long-horizon task planner that detects plan drift and replans only the remaining work.
Full-screen, alarm-volume alert app for ride-hailing drivers — fires a loud lock-screen alert whenever Uber, Ola, or Rapido post a notification, even in silent mode.
A Claude-inspired design system: design tokens, accessible React components, and a written rulebook for consistent product UI.
Real-time vs. batch-API tradeoff calculator for LLM costs — accounts for the latency cost batching hides
Estimates how much prompt caching would have saved on a historical LLM request log
Cost breakeven calculator: fine-tuning vs. long-context/RAG prompting
Cross-provider (Anthropic/OpenAI/Google) LLM pricing comparator for a fixed workload shape
Finds the cost/quality Pareto-optimal frontier in a historical log of real LLM request outcomes
Offline cost-planning calculator for RAG systems — projects indexing, storage, and query costs from 10K to 10M docs
Offline statistical anomaly detector for LLM API billing/usage logs
CI-friendly tool that catches prompt-template token-cost regressions before they merge
Token cost-attribution ledger for LLM API usage
Reproducible benchmark harness comparing document-chunking strategies by their effect on retrieval quality
Selects the max-relevance subset of retrieved chunks that fits a fixed context-token budget
RAG groundedness/hallucination checker — flags answer sentences not supported by retrieved context
Staleness/drift monitor for RAG vector indexes using content-hashed manifests
Benchmark harness for RAG query-rewriting strategies
Benchmarks sparse (BM25), dense, and hybrid retrieval against the same corpus and eval set
Adversarial red-teaming harness that scores a system prompt's guardrail robustness via an LLM judge
Behavioral regression testing for prompt templates — flags semantic drift and format breaks
LLM-as-judge eval harness — rubric criteria in, structured pass/fail report out
Static schema-drift detector for MCP/Claude tool JSON Schema definitions
Offline forensic tool that reconstructs a multi-agent call tree from Claude session transcripts
Deterministic offline replay/debugger for Claude agent session transcripts
Durable, checkpointed workflow engine for chaining Claude-powered steps with human-in-the-loop approval gates
Per-step performance profiler for multi-step Claude Code-style agent workflows
Small, config-driven, pluggable ETL pipeline toolkit for Python
TriageKit — a suite of small, focused MCP servers for automation engineers
TriageKit — diagnoses Airflow DAG and dbt run failures, traces lineage impact, catches upstream-caused false alarms
TriageKit — diagnoses unhealthy Kubernetes workloads and finds resource right-sizing candidates using real cluster state
Air Hockey in Flutter — real circle-circle collision response (not a paddle-vs-wall bounce), with the paddle's own velocity partially transferred into the puck on impact.
🔤 Anagram game built with Flutter that accepts any valid anagram of the letters, not just one intended word.
Asteroids arcade shooter in Flutter — wrap-around physics, drag-to-move ship, auto-fire, and asteroid-splitting-free simplified rock field.
Balloon Pop Reflex in Flutter — tap rising balloons before they escape, avoid the bombs, with a spawn-rate difficulty ramp that increases over time.
🚢 Battleship built with Flutter, hunt-and-target AI opponent (not random guessing).
♠️ Blackjack built with Flutter, correct soft-ace scoring including the double-Ace case.
🔤 Boggle built with Flutter, authentic 16-cube dice set and path-validated word entry.
🧠 Four brain-training mini-games in one Flutter app — memory match, number merge, reflex trainer, and word scramble — with Firebase email/password sign-in.
🧱 Breakout built with Flutter, Ticker-driven physics in a pure Dart class.
Bubble Shooter in Flutter — offset hex-grid match-3 popper: same-color connected-component search to pop groups of 3+, then a separate ceiling-reachability search to drop anything left stranded.
🔴⚫ Checkers built with Flutter, mandatory captures and multi-jump chains (not a simplified pass), minimax AI.
♟️ Chess built with Flutter, minimax + alpha-beta AI. Move generator verified with perft against chessprogramming.org reference values (start position depth 1-5, plus Kiwipete and a promotion-heavy position).
🔴🟡 Connect Four built with Flutter — minimax + alpha-beta pruning AI, tested against concrete tactical positions (winning drops, blocking threats).
Crazy Eights in Flutter — the classic shedding card game against an AI opponent, with proper wild-8 suit declaration overriding subsequent rank/suit matching.
Doodle Jumper in Flutter — drag-steered vertical platformer with screen-wrap, procedurally scrolling platform field, and local best-score tracking.
🔲 Dots and Boxes built with Flutter, minimax AI that avoids gifting 3-sided boxes.
The classic 15 sliding-tile puzzle in Flutter — generated to always be solvable via the parity invariant that governs which of the 16! arrangements are reachable, verified against the historic 14-15-swap unsolvable case.
Flood Fill (Flood-It) in Flutter — a connectivity puzzle where each move floods your BFS-connected region into a new color, absorbing every newly-adjacent matching cell, within a move limit.
Freecell Solitaire in Flutter — the real ruleset (single-card moves aren't a simplification here, they're how Freecell actually works) across tableau, free cells, and foundations.
Fruit Slice in Flutter — drag to slice fruit launched on real parabolic trajectories under gravity, hit-tested against the swipe's line segment (clamped, not the infinite line through it).
Go Fish in Flutter — the classic card game against an AI opponent, with full ask/go-fish/book rules and both end-game conditions correctly handled.
Gomoku (five-in-a-row) in Flutter — threat-scoring heuristic (open runs weighted far above blocked ones) searched via depth-limited minimax with alpha-beta pruning over locally-restricted candidate moves.
🎯 Classic Hangman built with Flutter.
Tron-style Light Cycles in Flutter — the AI opponent picks its direction by flood-filling reachable open space each tick and maximizing it, a real space-maximization technique from actual Tron bots.
💡 Lights Out built with Flutter, provably-solvable puzzle generator (scrambles from solved, not random cells).
🌰 Mancala (Kalah rules) built with Flutter, extra-turn and capture mechanics, minimax AI.
⚫⚪ Mastermind built with Flutter, duplicate-color-aware peg feedback (same algorithm shape as Wordle's letter coloring).
Match 3 in Flutter — swap adjacent gems, clear runs of 3+, and watch gravity-fill trigger real cascading chain reactions until the board settles.
➗ Math Quiz Sprint built with Flutter, division problems guaranteed to always divide evenly.
Maze Runner in Flutter — swipe-navigate a freshly generated maze (randomized recursive backtracker) while racing a real breadth-first-search shortest-path AI to the exit.
Memory Match in Flutter — a space-themed concentration/pairs game with a clean flip/match/mismatch-resolution state machine and locally tracked best move count.
💣 Classic Minesweeper built with Flutter — safe first click, flood-fill reveal.
Mini Crossword in Flutter — standard crossword numbering and across/down word slots derived algorithmically from any block-pattern grid, not hardcoded per puzzle.
🪙 Nim built with Flutter, AI plays the mathematically perfect nim-sum strategy from combinatorial game theory.
Peg Solitaire in Flutter — the classic 33-hole cross-board puzzle with full straight-line jump validation and both end-state checks (stuck vs. solved).
Pixel Chase in Flutter — a Pac-Man-style maze chase where ghosts hunt with a fresh BFS shortest-path recompute every tick and flee (maximize-distance) once you've eaten a power pellet.
🏓 Pong built with Flutter, speed-capped ball-tracking AI paddle (beatable by design).
🔢 2048 built with Flutter, tested tile-merge logic (no accidental chain merges).
⚫⚪ Reversi/Othello built with Flutter, positional-weight minimax AI (corners/edges, not raw disc count).
🪨📄✂️ Rock Paper Scissors built with Flutter, vs an AI that tracks and counters your move patterns instead of picking randomly.
🔴🟢🔵🟡 Simon Says color pattern memory game built with Flutter.
🐤 A flappy-style endless obstacle dodger built with Flutter — tap, click, or press Space to flap through the gaps.
🐍 Classic grid-based Snake built with Flutter — swipe or arrow-key/WASD controls, speeds up as you grow, local best score.
🃏 Klondike Solitaire built with Flutter.
Classic Space Invaders arcade shooter — Ticker-driven Flutter engine with advancing invader waves, dodgeable enemy fire, and local high scores.
🔢 Classic 9x9 Sudoku built with Flutter — a real backtracking generator guarantees every puzzle has exactly one solution.
Tetris in Flutter — 7-bag piece randomizer, tetromino rotations derived by rotating a matrix rather than hand-copied tables, real gravity/lock/line-clear rules, keyboard and swipe controls.
Threes-style sliding merge puzzle in Flutter — each tile moves at most one cell per swipe (not a full 2048-style slide), with the signature 1+2=3 special-pair merge rule.
❌⭕ Tic-Tac-Toe built with Flutter with an actually-unbeatable minimax AI, verified by an exhaustive never-loses test.
Tower of Hanoi in Flutter — the classic 3-peg puzzle plus a recursive optimal solver, verified by actually replaying its full move sequence against the game engine.
Trivia Quiz in Flutter — timed multiple-choice quiz with a consecutive-correct streak bonus and a general-knowledge question bank.
⌨️ Typing speed test built with Flutter, standard WPM + accuracy scoring.
Ultimate Tic-Tac-Toe in Flutter — the meta-board variant where your move sends the opponent to a specific sub-board, played against a depth-limited minimax AI with macro/micro line-potential heuristics.
⚔️ The card game War, built with Flutter -- correct deck bookkeeping through the war/tie mechanic.
🐹 Whack-a-Mole reflex game built with Flutter.
🟩 A Wordle-style 5-letter word guessing game built with Flutter — duplicate-letter-aware color feedback, on-screen + physical keyboard, win streak.
🔍 Word Search built with Flutter, 8-direction word placement, straight-line tap selection.
🎲 Yahtzee built with Flutter, full 13-category scorecard with unit-tested scoring rules.
No games match “”.
Industry-recognized expertise and continuous learning
B.E. Computer Science — Sree Sastha Institute of Engineering and Technology (2012–2016)
CGPA 8.1/10 • Ranked 1st in batch of 230 (Silver Medalist) • Best Outgoing Student of the Year
Available for consulting, strategic partnerships, and full-time opportunities. Specializing in AI/agentic systems, MCP architecture, and building intelligent platforms that scale.